v4.0: What's coming to Prominence II: Hasturian Era

Hello everyone! It's been a long time since I last did a blog post for Prominence's development.
First off, you might ask "Where's v3.2?" and the answer is simple, it was renamed to v4.0, let me explain why.
More than a Content Update
While you guys were expecting to get a content update where the campaign eventually sends us to Vaaz, things have changed these last couple months. Instead of just adding new content, v4.0 is completely overhauling the whole modpack, including Void's Invasion content.
While this was a very ambitious move from my part, and is the reason why the update was delayed by a lot, I think it is from the better, as it will not just make the modpack much better than it was, but also prepare grounds for the future.
I'm sure you guys will love this update, it's the beginning of a new era for Prominence altogether.
🌋 Vaaz, The Molten City

As a Flameborn, your home is Vaaz, so why would you need to wait to finish a whole campaign to even access your home?
From v4.0, players will start their playthroughs at the Molten City of Vaaz, this city will evolve with new NPCs, structures and more appearing as you progress through the campaign and time passes by. You will be able to come to Vaaz at any point of the game using the new Flameborn Stone item.
This change alone will change completely some parts of the story, to adapt better to the fact that you can travel to Vaaz at any time.
🐍 Meet the Serkonid

You will be able to meet your half-sibling allies in Vaaz once v4.0 is out.
These serpent-like creatures, half-siblings of the Dwarven and Flameborn, are not just the first original race added into Prominence, they are the first ever NPCs in Prominence to have up to 3117842244739687500 possible variants. Yes, that is not a made up number, that's exactly how many Serkonid there can be.

Each Serkonid you meet with be different, with their own clothing, facial features and unique colors, these parameters allow for a seemingly infinite amount of possible variants, pretty cool if you ask me.
While I don't want to spoil too much on this blog post, I'll just say that the Serkonid are not there just for the looks, they're actually useful and you will interact with them a lot, after all they're part of your family, too.
What about new mechanics?
Oh dear, a lot of things are coming, which I am not showing here because you will see them in a trailer soon! Except this!

It's the one thing I did want to show; that you will be able to purchase unique weapons from some NPCs, I know all of you are tired of spending days grinding for the 2nd Molten Edge to make Fyr'alath, this will make things easier.
When does this update release? ⌛
I know, y'all were expecting v3.2 to be delivered in July, now August is about to start and where is it?!
I'm doing the best I can to ship this update as soon as possible, but I also want it to be as polished and complete as possible. This overhaul will be a revolution for Minecraft modpacks. Stay tuned.
You will be seeing a trailer soon, which will showcase all the features this update adds, without any campaign spoilers.
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Anyway, thank you everyone, as always, for continue playing Prominence II. I am as excited as you all are for this update to be released, and I'm focusing full time into getting everything finished.
Feel free to leave a comment below, I'll read it! :D
Love y'all
- Nicole