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Update on v4.0's Development: Roadmap & more

A dark hall of stone and lava with a fiery figure at the far end.

Hello everyone!

It's been a while since the last blog post and many of you have been constantly asking questions about v4.0, mainly "when v4"

This post is meant to be as transparent as possible with v4.0's development, so you guys could understand why there is no ETA yet for a release.

🗺️ The Roadmap: What's left to do

The v4.0 roadmap, in priority order: Tutorial for new players, Campaign Content (new bosses and quests), Dialogues and Voicelines for NPCs and quests, Primordial Armors, NPC Trades and Interactions, Mythic Boss Overhaul and Primordial Forge, then release.

This roadmap shows what's left to do before the update is ready, while it might not look like much, some of these features may even take weeks to develop. It is currently ordered by priority (left is highest priority, right is lowest), but the development is being done all at the same time.

All of the content that's shown in the roadmap will be on release by v4.0, this is not a multiple-update roadmap!

Let's do a more in-depth analysis on the remaining features:

Tutorial for new players

This is almost done, as the logic behind it is pretty much ready; players enter the tutorial upon joining the world for the first time and get an introduction of basic combat mechanics along with information about things like the talent tree and the new item used to travel to Vaaz.

Image showing the start of the tutorial in the Tavern of Vaaz.
Image showing the start of the tutorial in the Tavern of Vaaz.
Image showing the arrow navigation system from the tutorial HUD telling the player to meet Radin.
Image showing the arrow navigation system from the tutorial HUD telling the player to meet Radin.

Campaign Content

This is one of the biggest time consuming tasks left to do, because it covers a lot of the content of the update (With the exception of Vaaz).

It will cover the new bosses and the campaign chapters of the Hasturian Era questline, it's currently in the early stages and even though the bosses models are done, they have not been implemented in game yet.

I do not want to show any of the bosses as that's something you will see in the trailer eventually.

Dialogues & Voicelines

Another big feature of the update are the voicelined dialogues from NPCs, such as Radin from the tutorial to the Creator of All Things S'kellak. Although they will only be available in english on release, we might be able to expand to other languages in the future.

Currently the system is being implemented, the dialogues are recorded already, just need some finishing touches and them to be added inside the game. It will still hold back a few days up to weeks due to these voicelines playing in sort of cinematic-like ways, after quest completions and more, making it a lot more complex than just playing a sound.

Primordial Armors

One of the most requested features within the modpack were armors of the same power level as Artifacts. Primordial Armors will be the end-game pieces you will wear, for more information you can read the free Patreon post that shows them further.

The Primordial Armors title card, with four armor sets floating over a lava cave.

They are already implemented in-game and only some final touches are needed, of course they are still uncraftable due to the lack of a working Primordial Forge, which will be done later on.

NPC Trades & Interactions

Now this is one of the biggest tasks. There will be hundreds of NPCs inside Vaaz, and many of them will have their own trades using the new Cinders currency.

While the whole trading system has been done a few months ago, the NPCs currently do not have their trades, and the generation of Cinders has not been fully implemented yet. This will be highly time consuming due to not just adding all trades to NPCs, but also balancing them (including balancing the generation of Cinders)

Image of the trading screen of NPCs in Vaaz.
Image of the trading screen of NPCs in Vaaz.

Mythic Boss Overhaul

Something also highly expected is the overhaul to the Mythic Bosses.

The system is being coded by our great friend Mim1q (Creator of Mine Cells and more), and will be a much fancier system with timed fights, DPS meters and more.

The core implementation of it is already done but it will still take a bit more of work to polish it and add some gimmicky features. The arena where you will fight the bosses is also not yet finished.

Image of the new texture for the Mythic Boss spawning item
Image of the new texture for the Mythic Boss spawning item

Primordial Forge

Let's keep this a bit mysterious, just know that the whole system is being worked on and will take a while, it's what will allow you to create your Primordial Items, such as the Primordial Armor.

Is that it…?

Yes! That's it, luckily.

Overall not much is left compared to the previous work, of course know that the roadmap only shows the features that are not finished, there are many more features that are already implemented in-game and are finished.

I do not want to give a release date yet because it's hard to know how long i'll take to finish the remaining stuff, but on a rough timeframe I'd say that early 2026 would be the goal.

🔥 On a side note… The closer future!

Now let's keep v4.0 aside and talk about the closer future. Obviously small updates are still being shipped, and I want you guys to know what exactly is coming in the next few Prommy Fridays.

Here is a List of what is coming Before 4.0 - This will mostly contain fixes, quest overhauls, smaller tweaks and the occasional rework of certain Mechanics (Like Enchanting)

  • 28/11 - "Unearthed Enchants" - Enchanting rework, Excavators (Hammers for Dirt)
  • 5.12 - "It never Ends" - Holiday Event + End remastered Eye Recipe Overhaul/End Questline Rework + Possible Advent Calendar/Christmas Related Questline
  • 12.12 - "Nether Ending" - Nether Questline + Recipes for QoL
  • 19.12 - "To the Stars!" - Ad Astra Questline Rework
  • 26.12 - "All the Casting" - Mariums Bleed Mechanic/Posture Loss + Introducing Spellcasting to more weapons
  • 6.1 - "Gadgets and Gears" - Tech Questline Overhaul and even more Recipes

…and more to come further down the line!

I must thank AlmdudlerKing for helping out heavily on the prommy fridays, while I'm focusing on v4.0 he's been working on these small updates so you guys get new content weekly. All the current planned updates above have been orchestrated by him, so thank you Alm!

💝 Helping out!

v4.0 has costed thousands of dollars to develop so far, and it will cost a lot more. If you wish to help so the work on the update gets done sooner, you can support us in various ways! 💖

Cinderstone Studios - A BisectHosting PartnerElocin is a dedicated Minecraft modpack developer known for crafting immersive RPG-inspired experiences that transform the game into rich, story-driven adventures!link.cinderstonestudios.com Cinderstone Studios | PatreonModding Studiolink.cinderstonestudios.com
  • Sharing the modpack, inviting your friends, getting more people to download it!
  • Something else is coming soon! Watch out for announcements on the next few prommy fridays.

Thank you everyone who supports the modpack, both financially and by downloading it and playing. Your support will not just fund Prominence II, but also other projects in the future.

See you this friday on the Unearthed Enchants update, flameborn!