The Future of Prominence: 2024 and 2025
Prominence has come a long way in these almost two years of constant work. I'm really proud of what it has become and what is becoming.
๐ The Beginning
In April 2023 I released Prominence I for both Fabric and Forge. Initially as a modpack which solely focused on balance but provided content for everyone. While I loved working on Prominence I, it served more as a way of me to build a base on what the future of the modpack series would become, as frankly it was the first modpack I ever did for a public audience, which I want to thank Sharkie for giving me the opportunity to do so. <3
Prominence I had a lot of issues, way too many that I wanted to fix, mods I regretted adding, or just overall things I wanted to change.
That's when a few months later I started fresh with Prominence II. Which at first was being developed alongside Prominence I, but then became my main focus months later. It started getting more and more custom content, and I ended up liking how the pack was going compared to Prominence I, so I discontinued Prom 1.
๐ Today
Today Prominence stands at a point that I am really happy with, although it still does have plenty of issues I want to change in future releases, I've been having a blast both developing and playing the current version of the pack. All the custom content even if it takes me hours and hours to make, fills me with satisfaction to see them ingame and being able to enjoy them, and see others enjoy it too.
I still want to expand it further and I'll happily keep doing content for it for as long as I can.
But today I'm actively working on bringing the new Unholy Death Knight on the v3.0.7 update! And later on the Blood Death Knight too! Here's a little spoiler <3

๐ The Near Future: Prominence II
What am I working in Prominence II? What do I plan?
๐ Cinderstone Depths & Capital of Vaaz
Right now I'm working on adding in the Cinderstone Depths dimension, along with the capital city of Vaaz. This is a very big update that I plan on finishing for v3.1.0, hopefully by the next 1-2 months.
This city will introduce a new currency called the Cinder, which you will obtain through quests available only at Vaaz. You can use this new currency to buy and sell with the NPCs from the city.

โ๏ธ Primordial Items
Primordial Items are going to be powerful gear pieces that are made with different materials and Cinder, at the Primordial Forge located at Vaaz.
These items, which will be things such as armor pieces and trinkets, will not only be the highest stat items available, but will also provide passive abilities with them.
In other games, they would be the equivalent of "Legendary" items, which I did not call them like that because:
- Legendary is already being used in rarities, so it might be confusing for players
- There's a lore reason behind it, as primordial forces are the 2nd strongest forces in Prominence.
They'll of course be meant to be end game items, as they're the armor/trinket equivalent of artifacts; though you will be able to craft as many as you want, they will also be soulbound so only you can equip them.
๐ The Later Future: Prominence III
Yes, Prominence III is happening.
When? I'm not sure. But what I do want to share is how it will be, as a lot of people might be wondering. I've been planning this modpack for months now and I want to share what I want it to be without spoiling anything!
But of course, I want to finish Prominence II first.
What is it about?
Unlike Prominence II, this version will not be focused on a cosmic level. So you won't see Hastur, nor any other eldritch horror.
I wanted to make a more "down to earth" take on Prominence's lore, so this version will be set thousands of years in the past before Prominence II.
Factions
Yes, Prominence III will be faction-based! You will be able to choose to ally to the Dwarven race, or the Serkonid. These two factions are at war, meaning that in multiplayer the PvP will also be faction-ized.
These will also grant different passives, and of course, will alter the campaign as you are allied to a different race.
New Capital Cities
As you can see, I've been working on the capital city of Vaaz in Prominence II, which is coming back in Prominence III, don't worry! But most importantly, there will be capital cities for each faction, for both allies of the Dwarven and Serkonid.
You will reach these cities while you're leveling, and eventually at max level you will reach the city of Vaaz, because something happened.
๐ The Far Future: Prominence Roguesky
The Roguelike Prominence experience, a unique modpack made of mostly custom content. It's one of my biggest goals to go through.
It has been in development for a while, but it's currently paused as I focused on other projects (Like Prominence II and Fear Nightfall). I do plan on continuing its development though, but due to how many content it needs to be made for it (As I plan on making fully custom level progression), it will take a while as I need both lots of time and lots of money to commission textures, models and sounds/music.
This modpack will also have a name change soon, but considering that I don't expect to release it until 2025, I will give more info about that in the future.
โฃ๏ธ A few thanks!
I want to thank a few people for helping me with Prominence's development lately <3
- Mim1q
Artist behind all of new Prominence's assets, and custom mods such as Death Knights. He's being so helpful because I suck at making textures and models, and his style fits perfectly with Prominence's.
- DucksAndGuts & PrincessWendy
For being the two builders helping me shape up Vaaz and the outer Cinderstone Depths. I'm not the best builder so they're great at improving my initial concepts and layouts and turning them into something great.
- YOU!
For being awesome and reading through all this, but most importantly, playing and enjoying the pack! :D